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squashandfries

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A member registered Jan 07, 2022

Recent community posts

When two purple hooded 2-hit mobs are at you at once, you could have the tighest deck in the world all gold, but without a mirror die, and without killing at least one by your second turn, you will die, end of story.

There's so many complicated situations especially with regards to dealing with the healing moths and shield beetles. And if you get a beetle and moth both, especially with another mob, forget about it. So yeah, sometimes blue is most important, sometimes not...

Easier said than done in many ways lol. Gotta take what you're given. I guess I have the absolute worst luck. I'm usually upgrading purples before anything and removing weak reds/blues later but I've found if you don't get a mirror die before floor 10 just give up and try again, you ain't getting anywhere. Mirror die essential.

If you notice, the awards at the end of the round, the graphic changed. And now, there are larger groups of mobs much earlier, and encounters of the purple flies much earlier. The hooded 2 hit mobs come in bigger groups earlier than they ever did. Now at and above level 10 the mob groups of 3 are killing me regularly and I'm seeing them on nearly every floor where as before it wasn't quite as bad.

Unless somehow I am just getting the absolute shittiest luck of all time. I don't think so though, I've played through this many many many times.

I enjoy the game as a concept but I'm just not having any fun with it anymore. At this point it's just addiction cause I feel like a stupid dipshit that I can't get this and apparently everyone else on the planet can.

I see there was a stealth update that has made the game SIGNIFICANTLY harder and I must express my extreme and complete frustration with it now. Roll it back. That or I just completely suck ASS  and the game's always been too easy before, but I was at least able to reach the boss twice previously and regularly get to the 15th+ floors. Never beat the boss, got close once, but now? Forget it. And I've played this dozens and dozens, probably in the hundreds, I never counted, of times. It's beyond frustrating now and I won't be playing it anymore. Can't even get to floor 10 regularly without getting easily wiped out by big groups of mobs.

Very fun game, though, at least it used to be, that could make real money, especially if the difficulty scaling were better and there were mechanics for increasing the energy pool at some point and more robust and specific dice upgrades.

Just my humble opinion. I get roguelikes are supposed to be hard but there's gotta be a limit or at least something more satisfying for us who suck and do 20 runs in a row without getting past the 10thish floor.